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Conan exiles armor damage reduction
Conan exiles armor damage reduction













The logic here is - why should player 1 wear light armor only to have an extra 20% damage bonus when in the mid-to-late game levels (40-60) Having more defense and being able to take much lesser damage makes a world of a difference vs. The point of this thread is to emphasize the need for improving the “identity” of each of these equip loads or armor weights via better stats. 7 damage per point investment, but you gain 12 points of mitigation per point investment into defense, is it even worth the trade off?ĮDIT: I'm making a separate thread about this disparity, though it's probably been done before.There are currently 3 different equip load states in the game - Light, Medium and Heavy When the top tier weaponry gains between. This truly highlights the disparity between Strength/Accuracy and Vitality. Is the 40 accuracy meme dream worth trying out? In the hands of a competent archer, is there any hope? I wonder. if we're dropping in 11 shots, we're getting dropped by a KhOPesh in 5-6. Now, it's also about 13 swings to drop someone with a KhOPesh, but for us.

conan exiles armor damage reduction

This pattern actually repeats itself, shaving roughly one shot off of the kill for every ten points in accuracy, down to a minimum of 14 shots to kill a fully armored opponent with 46 vitality, and 11 shots to kill a fully armored opponent with 35 vitality. With 10 accuracy, each shot is going to inflict 4 additional damage on our 19, with 76 additional damage over the course of our 19 shots. With zero accuracy, assuming roughly 40 damage per shot (after factoring in armor), that's between a 16 and a 19 shot kill.Īssuming the 19 shot kill. The average decent PvPer will have between 620 and 764 HP, and be mitigating about half of all incoming damage with their armor. The glass cannon with 50 Acc: 107 damage per shot. We also need to further take into account that as an archer, we're going to be sprinting around a LOT, and that we cannot fire our crossbow when out of stamina, so having a bit of grit would also be nice. We also need to take into account that the KhOPesh inflicts roughly 36 damage per attack VS heavy armor 3 points in vitality = 1 more hit we can tank from a khOPesh in case we mess up. Ideally, we'll have ourselves a Flawless xbow ASAP.

conan exiles armor damage reduction

So, each point in accuracy grants us 1% increased damage with our weapons. If you count on almost constantly being in a group, allowed to relax in the backline without much threat from the KhOPesh-brandishing enemy forces, you can actually invest in Accuracy without getting punished too harshly, provided you don't play like an idiot. So, as an archer, your objective is to turn your enemies into your personal pin cushion from a distance. Now, you might ask, "But Voltain, the KhOPesh is so easy to get, why bother blowing through tons of T4 carpenters for 2-3 days to get yourself something that isn't even as good as the KhOPesh?"Īnswer range gives you some cheeky options. While much more difficult to obtain than the Meme-tier Ancient KhOPesh, it's only hitting for 4 less damage (not accounting for the slight variations in arrow damage). Flawless Crossbow + Razor Bolts = ~71 damage per shot (base) Hyrkanian Bow + Razor Arrows = ~63 damage per shot (base) Ancient KhOPesh = 76 damage per swing (base)















Conan exiles armor damage reduction